The Sanguineous Gambit Trilogy

A Call to Arms

From out of nowhere an army of otherworldly horrors strikes at the Border Kingdoms! It is up to a lone band of adventurers to save the Border Kingdoms and unmask who is behind the invasion in this harrowing trilogy of Adventurers League modules from GameHole Con!

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Autumn Burns Red

Part One of The Sanguineous Gambit Trilogy

A welcome respite at the annual Harvesttide Festival suddenly becomes the backdrop of incursion of an otherworldly army! The people of Splondar call for anyone to save them from the destructive wake of this aberrant legion’s march! Why are they here? Or better yet: Who leads them? Who has the courage to find out and warn the cities of The Border Kingdoms?

A Four to Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.

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Trust No One

Part Two of The Sanguineous Gambit Trilogy

Having learned of the approach of the Thayan army, a party of adventurers races to alert the city of Derlusk and its ruling body, the Coinseats Council. When they arrive, enemies hide around every corner. Who can be trusted?

A Four-Hour to Six-Hour Adventure for Characters of 5th – 10th Level

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Red Masks

Part Three of The Sanguineous Gambit Trilogy

Having descended upon the Border Kingdoms, a merciless Thayan army marches toward the great port city of Derlusk. Unfortified, the city mobilizes its meager forces in a desperate attempt to stall the invaders long enough for civilians to evacuate.

Can a group of adventurers on a daring secret mission turn the tide of war?

A Four-Hour to Six-Hour Adventure for Characters of 5th – 10th Level

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