Modules About Map


Welcome to the Border Kingdoms

Look now, adventurers upon the lands of the Border Kingdoms! Those of your storied profession can make a life for yourself in this barely tamed land. In the Borders you can hide from persecution, seek out fame and fortune, or carve out a corner of the realms for yourself.

The Border Kingdoms are a rough collection of small realms ruled by kings, warlords, viziers, councils or nobles. Between these realms, there are ruins, forests and large sections of land controlled by monsters and various powers. Adventure awaits you here.

Find the Border Kingdoms campaign guide on DMsGuild for a collection of:

  • Over 100 pages of lore about the Border Kingdoms
  • A beautiful new map of the Border Kingdoms by Mike Schley
  • 11 new and fully Adventurers League legal character backgrounds
  • Dozens of brand new illustrations
  • Brand new campaign hooks

Buy the Sourcebook

A Land of Never-Ending Adventure

Look below for some featured modules for Adventurers League set in the Border Kingdoms.


What Dreams May Come

The rumored presence of a strange, sunken shipwreck leads the Mage Rymdyl to summon adventures to investigate. Within the depths of The Lake of Steam, the mage’s agents must delve into the watery deep to search the wreckage for dangerous technologies and then destroy it. This space-vessels salvage must happen quickly, for its discovery and plunder is on many minds! Bring Rymdyl back this salvage and keep The Border Kingdoms safe. Anchors Away!

A Two-Hour to Four-Hour Adventure for Characters of 5th – 10th Level

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Beyond the Starry Veil

Part Three of The Shattered Stone Trilogy

Heroes completed a ritual to save Yallash and send Kethendyr back to the Far Realm, but it was not without a cost and mysterious forces lurk in the starry veil seeking a way to return to the Material Plane.

A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

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The City in the Mist

Part One of The Shattered Stone Trilogy

Citizens of the coastal city of Yallasch are fleeing their home in terror. Rumors of unspeakable horrors residing in the city travel across the Border Kingdoms. Lord Iraun, a powerful and tyrannical ruler, calls to adventurers to aid him in restoring the city, raising suspicions about his true motives. What mysterious force is responsible for these reality-bending events?

A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

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Dark Side of the Rune

Heroes face an outsider enemy in a Far Realms keep. The portals attaching it to both the Far Realm and the Jundarwood Forest are the only things continuing to cause danger to the people of the Border Kingdoms. Can you take down the portals and make your way home safely?

A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18.

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