The area known as Godswalk Keep has been showing signs of activity. Are the Bloodreavers really working towards bringing back Garagos and restoring him to divine status? Only true heroes of the Border Kingdoms can stop them. This is a Tier 4 adventure optimized for APL 18, and is a stand alone adventure for the Border Kingdoms.
A Four-Hour Adventure for Characters of 17th – 20th Level
High above the sky over the ruins of Castle Torn. A rift into the Astral plane tears open, an immense, contorted limb pushes through the rent to hang in the air. Mage Rymdyl is sending you to Castle Torn to locate the generator creating the arcane wards protecting the rift in the sky.
A Two-Hour to Four-Hour Adventure for Characters of 17th – 20th Level
Word is out that Quint Degallard, the famous Waterdhavian Bard, is planning to retire and auction off her prized lute to fund her retirement. She has returned to her hometown of Gallard for her final performance in the venue where she first began playing. But the auction of such a rare artifact has attracted all sorts of nefarious clientele. Can the adventurers make sure the auction goes off without a hitch? Or will Quint lose her prized possession, her retirement, and maybe even her life?
A four-hour adventure for characters of 5th-10th level
The artist Diego Orozco has painted a mural in the town square of Arthyn. Yesterday, a small child threw a rock at the mural. Today, a boulder falls from the sea cliffs, smashing the shipyard! Sensing an opportunity, the townsfolk gather to debate how best to use this magical mural—if at all. But without a leader to guide them, the town’s debate will quickly turn into chaos.
A Four-Hour Adventure for Characters of 5th-10th Level
The Shining Seas Mercantile League’s presence throughout the Border Kingdoms, and especially on the Lake of Steam, is too much to bear. To fight back, and earn some coin, you have chosen to join Captain Blackblade’s growing pirate gang. Your first task is to travel a short way down the coast to secure a much-needed harbor for the expanding fleet.
Part One of the Pirates of the Border Kingdoms series of adventures.
It’s been several days since the expected return of Pigeon’s Pride and the artifact its crew recovered. The ship is presumed lost in the waters known as the Kraken’s Triangle. A search and rescue operation is forming, but a group of highly skilled adventurers is needed to help complete the mission. Lazy days on sunny seas sounds like and easy job and the perfect opportunity for some well-earned rest. What could go wrong?
A Four-Hour Adventure for 5th through 10th Level Characters.
Mage Rymdyl’s ominous dreams have foretold a coming storm that will threaten all of the Border Kingdoms. She realizes that in order to protect the Kingdoms from this still murky threat, she must secure allies and identify those who will oppose her. She turns to a brave party of adventures to help in this game of chess whose board is the Border Kingdoms and the prize could be the fate of Faerûn itself …
Four, one-hour introductory mini-adventures for characters of 1st-4th level
A chilling darkness continues to creep across the Border Kingdoms. House Gilmann, a wealthy merchant house from Emrys, has discovered the members of one of its caravans are possessed by evil spirits. Can you discover the source of the possessions in time to save them?
A Tier 3 Border Kingdoms Adventure
The scion of The Drakefang has disappeared! Rumors of assassination quickly sweep over the lands of The Swordpoint Streams. Lady Mezmra Irondrake calls to adventurers to discover her daughter’s fate and bring her home, dead-or-alive! Can they find answers in a violence-ridden town or uncover a truth better kept underground?
A Two-Hour to Four-Hour Adventure for Characters of 1st – 4th Level
Reports are filtering in from all over the Border Kingdoms. Strange creatures and vehicles attacking the people of Toril. Lady Ildarra Chalcent is rallying forces in Oaktower Keep to try and hold Swordpoint Streams. Can you trust the Thayan scouts that are acting as your allies, or is this just another ploy by them and their power-hungry leaders?
A Four-Hour Adventure for Characters of 11th – 16th Level
Content Warnings: Burned flesh
Part One of The Sanguineous Gambit Trilogy
A welcome respite at the annual Harvesttide Festival suddenly becomes the backdrop of incursion of an otherworldly army! The people of Splondar call for anyone to save them from the destructive wake of this aberrant legion’s march! Why are they here? Or better yet: Who leads them? Who has the courage to find out and warn the cities of The Border Kingdoms?
A Four to Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Part Three of The Shattered Stone Trilogy
Heroes completed a ritual to save Yallash and send Kethendyr back to the Far Realm, but it was not without a cost and mysterious forces lurk in the starry veil seeking a way to return to the Material Plane.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
A call was put out by the protector spirit of the Jundarwood Forest. Will you answer the call to investigate the corruption growing deep within the woods? Can you root out the evil before it takes hold and threatens the Border Kingdoms, even Toril as a whole?
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18.
One of the merchant princes of the Border Kingdoms has a truly heroic quest for you. Reports from the south talk of a fire breathing beast that is causing problems with the caravans along the roads. The task is more than to just slay the beast – this merchant is looking to make use of an artifact that came into his possession. He wants you to capture it with the artifact and return it to him, to use for the betterment of the entire Border Kingdoms. Are you up to the task?
A Tier 3 Border Kingdoms Adventure
Mage Rymdyl — master mage and protector of the Border Kingdoms — has disappeared. All signs point to a kidnapping, but who is powerful enough to abduct one of such stature? The answers lead adventurers on a deadly journey across the planes, to events that threaten all of Faerun.
A Four-Hour Adventure for 17th- through 20th-Level Characters
Heroes face an outsider enemy in a Far Realms keep. The portals attaching it to both the Far Realm and the Jundarwood Forest are the only things continuing to cause danger to the people of the Border Kingdoms. Can you take down the portals and make your way home safely?
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18.
Notes, journals and prophesies picked up from the ships of the nautical cultists point towards a ship of dead sailors approaching the shores of the Border Kingdoms. There’s just one problem: with hundreds of miles of shoreline and dozens of ports, there’s a lot that needs protecting.
Captain Blackblade is sending his ships out to anchor at all major ports to protect the shores from the floating dead. What are the chances your ship will come to conflict with this mysterious enemy?
Part Four of the Pirates of the Border Kingdoms series of adventures.
A 4-hour Border Kingdoms adventure for characters of 1st-4th level.
A fire burns deep within the ruins of Fort Dalton. Have you finally found the missing trade delegates you seek, or is it more of the horrid creatures that dwell within the Flooded Forest hoping to lure you to your death?
The wild magic pools of the Duskwood are the stuff of legends but these pools lie deep in the heart of the magical forest. Few adventurers travel there and even fewer return.
A Two-Hour to Four-Hour Adventure for Characters of 5th – 10th Level
Undead hordes continue to ravage Blackbarn, but hope exists. To the north in the deep wood lies a ruined tower, and within a nearly-forgotten item is rumored capable of drawing the walking dead to it. Can you find the Eye of Darkness and harness its dark energies for the good of Blackbarn?
A Tier 2 Border Kingdoms Adventure
A captive Harper agent is being held by the criminal gang “Suldran’s Dark” in the depths of the Cormanthor forest. Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper.
Part Three of the Gamehole Con 2016 adventure arc.
Part Two of The Shattered Stone Trilogy
With the true villain responsible for the horror at Yallasch identified, the heroes uncover and perform a ritual, hoping to banish the city of Kethendyr back to the Far Realm and restore the city of Yallasch.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
The heroes are pulled into a fast-paced sport played in certain parts of the Border Kingdoms. But the trophy, the community’s pride and joy, is stolen by a vengeful wizard who challenges the party to retrieve it in his own private “Finglebruggleball” dungeon. Can the heroes use their newly acquired sports skills to overcome the wizard’s deadly traps and mysteries?
A Tier 2 Border Kingdoms Adventure
While treasure hunting in the lucrative forest of Duskwood, a meteorite strikes the land, causing immense damage to the forest. However, is it simply just a meteorite, or a greater power at work?
A Two-Hour to Four-Hour Adventure for Characters of 5th – 10th Level
After the events at the village of Rymdyl, the villain known as the Black Wyvern was taken into custody to answer for his crimes. Brought to Emrys to stand trial, he has become a true black stain on the family name. Many within the Border Kingdoms want him dead. Some want him to stand trial. Still others want to see his name, title, and property be stripped from him—not to mention exile, if not imprisonment.
A Two to Four Hour Adventure for Tier 2 Characters. Optimized for APL8.
After being charged with recovering a relic of the “Bloodsword Baron” by a distant relative of the long-dead Baron named Celban Hilathan, you have journeyed into the depths of the Qurth Forest. You are told that some terrible evil has taken up residence underneath the ruins of a long abandoned keep and is now actively collecting artifacts of the world of the living for some unknown purpose. Do you have what it takes to survive the challenges of both the forest and the ruins and return with the prize?
A Four-Hour Border Kingdoms Adventure for 5th-10th Level Characters
As the heroes are celebrating vanquishing a cursed spirit in Felshroun, they find out it’s not as dead as they’d hoped. A frantic chase through the city ensues. Can the heroes banish it for good before too much damage is done?
A Tier 1 Border Kingdoms Adventure
Captain Blackblade recruits the adventurers to ally with House Moonsliver to capture a necromantic artifact before the Minions of Midnight use it for an unholy rite. But Blackblade’s hidden motive to expose a House Moonsliver family secret threatens the burgeoning alliance along with the fate of the Shining Seas.
Part Ten of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for Characters 5th through 10th Level.
A shadow has fallen over the Border Kingdoms. Dark forces are on the move, and a new power has risen. The effects of this new evil are just beginning to show themselves in the villages and towns through the lands. Can a party of adventurers stop the advancement of the dark forces before they wash over the entire kingdoms?
Part Three of the Shadows on the Border Trilogy
A Four-Hour Adventure for 5th-10th Level Characters
When a young prince’s parents are kidnapped, it is the characters who answer the call for help. Can they learn the hidden truth before it’s too late or will they join countless other unfortunate souls, forgotten and dead in fetid swamp waters?
A Tier 2 Border Kingdoms Adventure
Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature?
A Two-Hour Adventure for 1st and 2nd Level Characters
Adventurers are contacted to seek out and rescue a fellow adventurer who traveled alone into the Jundarwood on a reconnaissance mission — and hasn’t returned.
A Two-Hour to Four-Hour Adventure for Characters of 5th – 10th Level
Take off into the Shining Sea to strike the trade routes, capture a merchant vessel, and test your bravery in charting the treacherous waters.
Part Five of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for 5th through 10th Level Characters.
There is no missing this fog-covered island. Clear the island of undead and free it from whatever effects are keeping it in darkness.
Part Nine of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for Characters 5th through 10th Level.
The Clerics of Blackalblade have read the auguries, and believe that a terrible evil rises in the region. Before it can be dealt with, its influence over the region must be contained. Venture into the forests and swamps of the Border Kingdoms to restore an ancient power and hold the darkness at bay.
A two or four hour adventure for Tier 1 Characters. Optimized for APL 3.
The lands of Hawkgarth have long been known as “the Wood of Many Monsters.” It is rumored that an archmage of some ancient kingdom busied himself with the creation of new and terrible beasts in this place, and champions from all over Faerûn would come to test their mettle. A blood-red beast terrorizes the villages at night, and the normally stoic residents are quick to recruit able-bodied heroes. Too bad you’re not their first choice!
A Two-Hour to Four-Hour Adventure for Tier 1 Characters
With the Border Kingdoms thrown into chaos from recent events, Mage Rymdyl has kept an eye towards the visions she has been receiving. Images of lost tomes, dark phrases and a shadowed meeting direct you towards the Black Markets in the alleys of Blackalblade’s art district. What surprises wait for you in the shadows of the theater?
A tier 2 Adventurers League adventure written for characters levels 5-10 (APL8).
More duplicates of Carl Wilberton Merket emerge for Qurth Forest every day, overwhelming the town of Bloutar. Since it cannot easily be destroyed, the Deepspawn responsible for producing the Carls must be manipulated into producing something useful again, or the region will be overwhelmed by a flood of Carls.
A two to four hour adventure for Tier 1 characters. Optimized for APL 3.
Captain Blackblade needs allies!! With a formidable fleet, the enigmatic, would-be pirate king can rule the trade ways! To that end, he has chosen the party as emissaries to negotiate a new treaty with an enterprising enclave of Chultan reavers. To gain the alliance, they must earn the fellow pirates’ trust, and do one “small” favor to seal the deal.
Part Seven of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for Characters 5th through 10th Level
Rumors of sightings of the undead Lord High Mages of Adaerglast outside of their castle prison are spreading across the Border Kingdoms, striking fear among the common people and worry among the greatest wizards of the Realms. While attending a nearby celebration, the characters are tasked with apprehending the liches and sealing them away once more.
A Four-Hour Adventure for Characters of 11th – 16th Level
A pride of wemics has descended from the Shaar highlands and settled in the Southern farms of Emrys, in Talduth Vale. A murder among the Taldans, has created a climate of uncertainty, insecurity, and fear with the regard to the wemics. Are they responsible for the murder? Do they bring other danger? Why have they come from their lands?
Meanwhile, the wemics send a messenger demanding to speak to the leader of the region.
A Two-Hour to Four-Hour Adventure for Characters of 5th – 10th Level
Part Three of The Sanguineous Gambit Trilogy
Having descended upon the Border Kingdoms, a merciless Thayan army marches toward the great port city of Derlusk. Unfortified, the city mobilizes its meager forces in a desperate attempt to stall the invaders long enough for civilians to evacuate.
Can a group of adventurers on a daring secret mission turn the tide of war?
A Four-Hour to Six-Hour Adventure for Characters of 5th – 10th Level
Supplies for a raid against an outlaw settlement have been stolen. While nobody could have foreseen such a development, someone will have to deal with it. Enemies are everywhere, and storm clouds are on the horizon.
A two hour adventure for Tier 1 characters. Optimized for APL 3.
Peryton are known the world over as fearsome foes and gruesome battlefield scavengers. To keep the population under control, the small kingdom of Hawkgarth sponsors an annual peryton hunt. It’s an opportunity to make a little coin and build your heroic legacy—what could go wrong?
A Two-Hour to Four-Hour Adventure for Tier 1 Characters
Every year, the town of Sorndorn auctions off the contents of storage vaults belonging to anonymous owners who have defaulted on their rent. Among this year’s auction is one vault that may hold crucial information regarding the latest threat to the Border Kingdoms, attracting those who wish to obtain this information to further their own agendas. Only the keenest of eyes and shrewdest of skills will be able to discern the valuables from the pile of rubbish.
A Two- to Four-Hour Adventure for Characters of 1st-4th Level
Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Until recently, the profitable camp delivered lumber downriver to Semberholme, but its last communication spoke of attacks from forest monsters and panicked loggers unwilling to work. The Golden Paragon Trading Company needs adventurers to find the underlying cause of their timber production problems. Are the incursions simply the woodland creatures defending their home, or is something more sinister happening in the ancient forest?
The ruins of Rith Keep lie a short distance from the small Border Kingdoms thorp of Largrin. In times past, the keep was home to the self-appointed River Lord of Largrin, a warrior of great skill who protected the surrounding lands. It is now little more than a stone shell, which rumors say is haunted. Are these tales simply the fanciful stories of local beet farmers, or does something more sinister lurk in the shadows of Rith Keep?
A Tier 1 Border Kingdoms Adventure
After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet.
Part Two of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for 1st through 4th Level Characters
The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea. With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest.
Part Two of the Gamehole Con 2016 adventure arc.
The characters are assigned the task of investigating the floating city, which is constructed from stolen ships tethered to a large barge, anchored near the center of the Lake of Steam.
Part Three of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for 1st through 4th Level Characters
Even violent deaths are far from remarkable in the lawless town of Oparl, but a berserk golem’s rampage hints at something more sinister than a mere accident. The adventurers must discover who is using dangerously unstable magic and what it has to do with the closely held secret beneath the town’s crumbling mansions …
A Four-Hour Adventure for Characters of 5th – 10th Level
The Splondarren Harvest Festival is about to begin, and the cream of the Border Kingdoms nobility will be on hand to taste the region’s finest ales. But a mysterious illness strikes the festgoers and threatens the lives of even the well-guarded nobles. Can the adventurers discover the source of the affliction in time?
A Four-Hour Adventure for Characters of 5th – 10th Level
A starship crashes into the enemy ziggurat and a harrowing battle ensues. It is up to you to advance deeper into it to aid the Border Kingdoms. In addition to the leadership of the astral forces, you also hear of a group of Thayans in the ziggurat. What is their purpose for being there?
A Four-Hour to Six-Hour Adventure for Characters of 11th – 16th Level
Content Warnings: Mind Control, Evidence of Torture, Self-sacrificing NPC Death
As the astral invaders begin to launch their full assault on the heart of the Border Kingdoms, leaders from the region gather and plan their resistance. When word arrives of an ominous structure rising in Shantal, however, the question becomes whether the proud and independent Borderers can be united to take action before it’s too late.
A Four-Hour Adventure for Characters of 11th – 16th Level
Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors?
A criminal band known as “Suldran’s Dark” who is active all over the Moonsea region and especially on the waters of the Moonsea itself, recently seized a caravel out of Phlan carrying trade-bars of smelted copper and “batons” of steel ready to be hammered into swords.
Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one of the passengers was a Harper agent. A rescue taking the party deep into the Cormanthor forest is now needed.
Part One of the Gamehole Con 2016 adventure arc.
You have been called to the aid of the Mage Rymdyl before, but never to act as her escort to the famed Fashion Week in Blackalblade. Time to put on your finest clothes and prepare for the dangers of high fashion in the back alleys of the Border Kingdom’s cutting edge of fashion.
A Four-Hour Adventure for Characters of 11th – 16th Level
Part One of The Shattered Stone Trilogy
Citizens of the coastal city of Yallasch are fleeing their home in terror. Rumors of unspeakable horrors residing in the city travel across the Border Kingdoms. Lord Iraun, a powerful and tyrannical ruler, calls to adventurers to aid him in restoring the city, raising suspicions about his true motives. What mysterious force is responsible for these reality-bending events?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Rumors abound concerning the Great Oak Mercenary Company and their possible role in the undead incursions plaguing the Border Kingdoms. Can you gain an audience with the Great Oak himself and learn what he knows?
Part Two of the Shadows on the Border Trilogy
A Four-Hour Adventure for 5th-10th Level Characters
Whispers have arrived of an assassination attempt on the Mage Rymdyl. While the mage has made her presence known by bringing about peace across the Border Kingdoms, as of late she remains unseen, isolated inside her tower. Plagued by ghosts of the past and twisted visions of a land in conflict, Rymdyl will need help to discover the true enemy and protect her newly resurrected life.
A four-hour adventure for characters of 5th-10th level
The council of merchant dukes from the town of Emrys have recently been troubled by a highwayman outside of the city spooking off would be merchants and customers alike. Whispers speak of a tiny demon in a red hat with knives faster than sound, but what is the real truth?
A Tier 1 Border Kingdoms Adventure
Some evils never die. Only the fuzziest heroes have enough lives to end the threat.
A Four-Hour Adventure for Characters of 1st – 4th Level
A great evil is rising in the Border Kingdoms. The dead walk the wilderness in greater numbers than ever before. As if they are driven to some hidden task or agenda. But they aren’t the only thing stirring in the wilds of the kingdoms. More shadows have woken in the dark places that the weak of will dare not go, but where the brave will dive into the heart of. Which are you?
A four-hour adventure for characters of 11th-16th level
Rumor has it the brigand Cutter Jack is holed up with his latest score in one of the haunted keeps outside Arnglar. There’s a tidy bounty on Cutter Jack’s head too, so it might be worth checking out.
A Two-Hour Adventure for Tier 1 Characters
Well that’s odd. There sure are a lot of cats in the hamlet of Selpt. In fact, it seems as if just about everyone has one, and boy do they pamper those cats. Even if you’ve never been a cat person, it’s hard to say no. In fact, you should probably be adopted by one straight away. Yes, that’s it. You belong to that cat. Who’s a pretty human?
A Two-Hour to Four-Hour Adventure for Tier 1 Characters
The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks experienced individuals to follow their representatives and ensure they reach their destination safely. Can the adventurers catch them before another tragedy occurs?
Bandits have been raiding the heart of the Border Kingdoms. Terrified survivors tell tales of ambushes by brigands with preternatural speed and other strange abilities. A brave group of adventurers must put an end to the bandit threat and suss out the source of these otherworldly powers before the bandits become unstoppable…
A Two-Hour to Four-Hour Adventure for Characters of 5th – 10th Level
The Border Kingdoms are a haven of adventure, warring neighbors, and marauding monsters. But something or someone has set its sights on disrupting that casual chaos. Are you one of the brave adventurers who can help the Gilmann merchant house uncover the mystery?
Part One of the Shadows on the Border Trilogy
A Four-Hour Adventure for 5th-10th Level Characters
Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Recently, rumors of a valuable tree lured a group of loggers away from the safety of the camp after a series of monster attacks caused it to shut down operations. In response, the camp’s foreman sends a group of adventurers into the woods to bring the loggers back alive, but they quickly discover the situation is more complicated than it seems.
There’s trouble brewing in Port Nyanzaru. When your motley band of pirates discovers a conspiracy at a kaeth roastery, they must evade the authorities to stop a truly evil business deal.
Part Six of the Pirates of the Border Kingdoms series of Adventures.
A Four-Hour Adventure for 5th through 10th Level Characters.
Part Two of The Sanguineous Gambit Trilogy
Having learned of the approach of the Thayan army, a party of adventurers races to alert the city of Derlusk and its ruling body, the Coinseats Council. When they arrive, enemies hide around every corner. Who can be trusted?
A Four-Hour to Six-Hour Adventure for Characters of 5th – 10th Level
Beyond the sea, cultists loyal to Commodore Jenkins grow kaeth beans capable of creating an army and raising horrifying undead beasts. Wash ashore and sneak through The Green House and stop Jenkins’ spawn from turning the tides on Captain Blackblade’s fleet..
Part Eight of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for 5th through 10th Level Characters.
An eldritch entity from the stars above corrupts the minds of all that gaze upon it; the corruption breeds an otherworldly invasion that befalls the village of Taermbold. Adventurers must traverse Wildspace to end a threat to all who live within the Border Kingdoms.
A Four-Hour Adventure for Characters of 5th – 10th Level
The rumored presence of a strange, sunken shipwreck leads the Mage Rymdyl to summon adventures to investigate. Within the depths of The Lake of Steam, the mage’s agents must delve into the watery deep to search the wreckage for dangerous technologies and then destroy it. This space-vessels salvage must happen quickly, for its discovery and plunder is on many minds! Bring Rymdyl back this salvage and keep The Border Kingdoms safe. Anchors Away!
A Two-Hour to Four-Hour Adventure for Characters of 5th – 10th Level
Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. After investigating monster attacks against the camp, adventurers have learned that something more sinister might be afoot in the area. Several power groups seek something dark and lost in the woods, but sometimes the worst thing you can get is what you wish for.
Lord Barlett is at the end of his wit trying to keep his Manor together. Doors slamming, objects disappearing, harm upon the Manor children and more have plagued the estate for far too long. Can the adventurers determine the cause of these events?
A Tier 1 Border Kingdoms Adventure
A sudden winter storm forces the characters to seek shelter in the secluded village of Haven. They soon learn from the villagers that the unnatural storm heralds the coming of Darkest Night. Are the characters brave enough to confront the evil that has terrorized Haven for generations?
A two- or four-hour adventure for Tier 2 characters. Optimized for APL 8.