What Dreams May Come

The rumored presence of a strange, sunken shipwreck leads the Mage Rymdyl to summon adventures to investigate. Within the depths of The Lake of Steam, the mage’s agents must delve into the watery deep to search the wreckage for dangerous technologies and then destroy it. This space-vessels salvage must happen quickly, for its discovery and plunder is on many minds! Bring Rymdyl back this salvage and keep The Border Kingdoms safe. Anchors Away!

A Two-Hour to Four-Hour Adventure for Characters of 5th – 10th Level

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