Welcome to the Border Kingdoms

Look now, adventurers upon the lands of the Border Kingdoms! Those of your storied profession can make a life for yourself in this barely tamed land. In the Borders you can hide from persecution, seek out fame and fortune, or carve out a corner of the realms for yourself.

The Border Kingdoms are a rough collection of small realms ruled by kings, warlords, viziers, councils or nobles. Between these realms, there are ruins, forests and large sections of land controlled by monsters and various powers. Adventure awaits you here.

Find the Border Kingdoms campaign guide on DMsGuild for a collection of:

  • Over 100 pages of lore about the Border Kingdoms
  • A beautiful new map of the Border Kingdoms by Mike Schley
  • 11 new and fully Adventurers League legal character backgrounds
  • Dozens of brand new illustrations
  • Brand new campaign hooks

Buy the Sourcebook

A Land of Never-Ending Adventure

Look below for some featured modules for Adventurers League set in the Border Kingdoms.


Covenant of the Blood Goddess

Mage Rymdyl — master mage and protector of the Border Kingdoms — has disappeared. All signs point to a kidnapping, but who is powerful enough to abduct one of such stature? The answers lead adventurers on a deadly journey across the planes, to events that threaten all of Faerun.

A Four-Hour Adventure for 17th- through 20th-Level Characters

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A Pirate's Life for Me

The Shining Seas Mercantile League’s presence throughout the Border Kingdoms, and especially on the Lake of Steam, is too much to bear. To fight back, and earn some coin, you have chosen to join Captain Blackblade’s growing pirate gang. Your first task is to travel a short way down the coast to secure a much-needed harbor for the expanding fleet.

Part One of the Pirates of the Border Kingdoms series of adventures.

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Straight Through the Heart

As the astral invaders begin to launch their full assault on the heart of the Border Kingdoms, leaders from the region gather and plan their resistance. When word arrives of an ominous structure rising in Shantal, however, the question becomes whether the proud and independent Borderers can be united to take action before it’s too late.

A Four-Hour Adventure for Characters of 11th – 16th Level

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